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§ The Studio

A small studio that ships above its weight.

We're engineers and designers who got tired of the gap between agencies that pitch and products that ship — so we do both, and hold them to the same standard.

§01 — The Studio

We build for problems we've felt.

Digital Astoria exists out of a simple frustration: too many good stores are running on bad software, and too many agencies are happy to bill for the gap. So we built a studio that does the unglamorous parts of commerce well. We're a remote-first team registered in Sheridan, Wyoming: senior people, no junior handoffs, and an obsession with the numbers that actually move revenue.

§02 — Principles

How we operate.

01

Ship real software

Working software in staging beats slideware, every week.

02

Boring tech on purpose

We pick technology you can still hire for and operate in five years.

03

Own your code

Everything we build for you is yours, documented, handed over clean.

04

Numbers over opinions

We argue with data and measure what we ship.

05

Senior people only

The people who pitch are the people who build.

§03 — The People

Senior, and on the keys.

Senior people on the keys — no handoffs to juniors. Portraits and names go live with the team's go-ahead.

AD.

Founder / Principal Engineer

HP.

Head of Product

CE.

Staff Commerce Engineer

DL.

Design Lead

DE.

Data Engineer

§04 — Careers

We hire people who ship.

We stay small on purpose and pay for senior judgment. If you've built commerce software that real stores depend on — and you'd rather own the hard parts than hand them off — we'd like to talk.

START HERE

Let's build something worth shipping.

Tell us about the store, the team, and the problem, and we'll tell you honestly whether we're the studio for it.