§ The Studio
A small studio that ships above its weight.
We're engineers and designers who got tired of the gap between agencies that pitch and products that ship — so we do both, and hold them to the same standard.
§01 — The Studio
We build for problems we've felt.
Digital Astoria exists out of a simple frustration: too many good stores are running on bad software, and too many agencies are happy to bill for the gap. So we built a studio that does the unglamorous parts of commerce well. We're a remote-first team registered in Sheridan, Wyoming: senior people, no junior handoffs, and an obsession with the numbers that actually move revenue.
§02 — Principles
How we operate.
Ship real software
Working software in staging beats slideware, every week.
Boring tech on purpose
We pick technology you can still hire for and operate in five years.
Own your code
Everything we build for you is yours, documented, handed over clean.
Numbers over opinions
We argue with data and measure what we ship.
Senior people only
The people who pitch are the people who build.
§03 — The People
Senior, and on the keys.
Senior people on the keys — no handoffs to juniors. Portraits and names go live with the team's go-ahead.
Founder / Principal Engineer
Head of Product
Staff Commerce Engineer
Design Lead
Data Engineer
§04 — Careers
We hire people who ship.
We stay small on purpose and pay for senior judgment. If you've built commerce software that real stores depend on — and you'd rather own the hard parts than hand them off — we'd like to talk.
START HERE
Let's build something worth shipping.
Tell us about the store, the team, and the problem, and we'll tell you honestly whether we're the studio for it.